Sunday, April 5, 2026

CAGD 170 - ePortfolio Post 2

Hello! This is my second blog post. I am part of Group 10 of the CAGD 170 class


Our project title is Tabletop Ant-ics, to fit into our Ant theme. 


Compete against a rival ant colony and get as many of your ants back to your hill while your rival attempts to block you from returning. Great fun along with teaching children valuable resource management!

The target audience of this game is anyone 3+, people who like making choices, and like having a feeling of control over their games! The intended main players of our game are Directors, Jokers, Competitors, and Craftsmen.

Directors will love our game because players make their own choices in how they try to get ants into their anthill, making tradeoffs and choices to try to reach the point goal before the others can

Jokers will love the game because it is meant to be a simple and fun competitive game for children.

Competitors with love the game because players compete against each other in order to win the game.

Craftsmen will love the game because players can strategize and build complex obstacles to stop opponents from getting points.

The player interaction pattern is PvP, with two players facing off against each other on opposite sides of a table chess-style. 






Our Iteration Process
Our group came up with the initial idea of the game from the very start, with no major changes made besides different game pieces used as well as some minor removals and balances. We went through a few playtests where all we changed were point values, since the main removals and piece swapping was made after the very first playtest.

During our time working on this project, we both committed an equal amount of work. All tasks were completed on time and as they should have been, even if some submissions were way too last minute, since both of us are late-workers.

Management of the project was great; no complications in terms of completing work, same as with the timeliness. 

A simple change of our development process going forward would simply be to test our ideas amongst ourselves before the playtests, as most of the playtests were used simply to make point balances. A simple overview of the game from us playing it ourselves could've made our playtests more valuable to see and test the overall gameplay loop.

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CAGD 170 - ePortfolio Post 2

Hello! This is my second blog post. I am part of Group 10 of the CAGD 170 class Our project title is Tabletop Ant-ics, to fit into our Ant t...